Export key configuration bug with "Screen editing" hotkey export/import

I’m trying to simplify some of Blenders’ hotkeys for a class on 3D printing that I’ll be teaching soon and I ran into an odd bug. If you disable “Handle Area Action Zones” under User preferences --> input --> screen --> screen editing under current circumstances you will get a bug that causes a new instance of your current project file (This is the first bug) Then when you try to re-enable the options under Screen edit they appear as checked but remain disabled and the bug persists until you realised the startup file or manually edit the exported .py config. (this is the second bug)

Here are the circumstances to replicate the bug.

  1. Open the default blend file
  2. Go to User preferences --> input --> screen --> screen editing
  3. Uncheck “Handle Area Action Zones” (not I believe the bug is caused when exporting any change to screen editing.)
  4. Export key Configuration
  5. Import That key Configuration
  6. Move to Edit mode on the default cube with “TAB”
  7. Make sure the toolbar is open with (N)
  8. Select two vertices connected with an edge using Shift + Select
  9. Witness the new instance of your project appear. (bug 1)
  10. Re-enable “Handle Area Action Zones” and notice that the window splitter is still not functioning. (bug 2)
  11. Export and import the re-enabled “Handle Area Action Zones” config and notice that bug 1 is still present.

More information on bug 1

  • The toolbar (N) must be visible for bug 1 to be present.
  • Bug 1 only shows in Edit mode when selecting two vertices connecting with an edge.

Workaround for bug 1

  1. Reload the startup file
  2. Edit the Exported key configuration .py by deleting the heading and block under “# Map Screen Editing”

Build information:
Blender = 2.78

  • Branch = Head
  • Releace candidate 2

OS = Windows 10