I have built a game level in blender which I’m going to export to unreal engine 4.
In the level I have many objects that are duplicates/instances of one object. Such as building modules, street lamps, power lines etc.
Is there a way to export the level, and on import in to unreal, unreal detects the duplicates and only creates one static mesh for each asset that has been duplicated / instanced?
Thanks for any help.