I’m creating models, characters, and animation in Blender 2.57.1, and exporting them for use in the UDK (May 2011 beta) for a 3D game I’m working on.
Is there a way to directly export the materials and textures that you create in Blender to the UDK? Or a way to paint directly on the meshes and then create a UV image from that, so I can save it out and open it in the UDK?
BTW, I know Blender has a game engine, and I’ve played with it some, but my environments don’t display as nicely in Blender as they do in the UDK. If someone knows how to do this, I’d be interested in hearing about it.
Thanks.