How can i export a model with a texture that is applied to it? i want to be able to import the model with the texture already applied to it. I dont want to have to uv map it.
Oh, you mean import a model with the textures already applied. Certain formats contain UV-map information - obj files may, while .x files may not. It depends on where you got your model from and what they were supposed to be for - game-ready models may have UV-mapping applied already, for example.
well is there a way where i can export the model with the texture, then load it to some software and when i unwrap it, it unwraps with the texture properly aligned?
Wait, are you trying to import a model to Blender, or export a model from Blender to another program?
well, the game is being written in dark basic pro, but being modeled in blender. Darkbasic pro only supports .x, .mdl, .md1, .md2, and .3ds. I need to find a way to easily texture uv layouts for objects.
Ah, I see. Maybe I don’t know, but I think that at the very least, .md2 files have UV-mapping enabled on them (UV settings carry over)…