I hope I’m in the right category. As I didn’t found any solution in the Blender interface, I guess my question implies a little bit of Python.
I have a character, animated thanks to a kinect sensor, and a linked armature. It also have a lot of cloth simulations : a long coat, pants, earrings, and a lot of hairs made from curves. Anyway, I have 1 project per Animation (let’s say walk.blend, run.blend, dodge.blend etc). If I need to create action combos, I guess I can create a new project, append my character in rest position, and use the NLA to combine the desired action, then bake the cloth simulations (please correct me if I’m wrong !).
I’m trying to find a way to import one of those animations in another Blender scene.
My thought was to export every cloth simulation and mesh deformations to .MDD, then create a new project with only Mesh Cache Modifier on every mesh, linked to the proper mdd. Then I’ve read that I just have to export it as an .FBX for further use.
That way, I use less GPU/CPU ressources, and I can safely append this to the other scene without risking any cheesy deformations (Again, correct me if I’m wrong please !)
I have two questions :
Is this a “okay” workflow ? It seems a little clanky to me but I’m a beginner.
As I have 97 .mdd to create, is there a way to select multiple meshes and export a .mdd for each of them, separately ?
I guess it takes some Python scripting skills because I didn’t found anything in the Blender’s interface, aaaand I don’t know how Python’s work (any written tutorial for Blender btw?)
I hope someone can help me.
PS : There’s a “multiple FBX creator script” on blenderstack (on which I’ve already posted) : https://blender.stackexchange.com/questions/169537/exporting-multiple-meshes-individually-at-once?noredirect=1&lq=1