Export rigifly bird to unity, however the mesh object dislocated

Hi, I’m a new blender user, I’ve created a bird with rigifly and made 3 animations in blender (before rigifly, I’ve scaled and rotated both eyes and the bird body. And set origin of all object to 0,0,0). However, after being exported to Unity, the eyes of the birds were dislocated.

I’m using Blender 2.93.6 and unity 2020.3.24f1.

Kindly advise the solution.