Hi everyone,
I’m having some trouble exporting shapekeys from Blender in FBX format. I’ve set up an armature with a sphere, and when one of the bones (drivers) moves, it switches between different shapekeys. The idea is to export the mesh deformation as an action in an FBX file for use in Adobe Aero.
However, when I import the FBX into Adobe Aero, the action is there, but nothing happens to the sphere. I’m not sure if the issue is with the FBX export from Blender or if Aero isn’t importing this type of animation correctly.
Does anyone know why this might be happening?
I cannot yet upload the file since I’m new, but to add the driver I’ve followed this tutorial from 9 to 10 min.
https://www.youtube.com/watch?v=cffYL5SS5NY&t=605s
I’ve tried many types of export but noone of them worked
Thanks in advance for your help!