Hi.
I am new to this forum, so hopefully I created topic in the right place.
I am a Babylon.js developer, working on the 3D projects for the web, and the standard format used is GLTF/GLB format. Working within the team of artist who created animations in Blender, which in Blender look fine.
The animation in the exported GLTF format is looking wrong, as the actual mesh goes through the floor, while that doesn’t happen in Blender.
This is the scene rendered in the Babylon playground (for those interested, you can turn on scene inspector in the bottom right to play with the scene)
Now, I confirmed that issue is not coming from the Babylon engine itself. Something happens during export, and I cannot figure out what should be my next steps here to solve the problem.
As I didn’t directly worked on the scene, and I am somewhat new to Blender, It’s hard for me to reproduce the steps which are done in animation creation that could be potential suspect for causing the issue.
Scaling issue comes to mind, maybe IK constrains or something?
I will share the .blend file with you in hope that someone has some idea on what is going on.
Thank you, appreciated any help.