Is there a way to export all of the tranform data of every object in a scene? Or is there a way to convert all objects into empties of the same name? I am using blender for game level design. I am using linked files and assembling it all in a separate blend file. I’d like to export my meshes as FBX files into unity, but have no clear way of importing them into the correct positions without redundancy. I’m attaching a screen shot of the overall map to show what id like to export. It has at least a hundred segments and lots of repeating objects in different positions.