Export UV Layout same size/resolution as model

Hi, I am making a small game for a college assignment in unity. I made a custom building model object and made a UV map to texture in gimp. After texturing the map in gimp and attaching the map to the model in unity, I noticed the image didn’t look so sharp even though the building model size hasn’t changed.

So I guess my question is, how do you export the UV layout to match the size of the model object (so no scaling has to take place)?


Apply scale before UV unwrapping (object mode, ctrl+a -> scale), use tileable textures and if the object is big and/or camera is close, use many textures to have a decent quality.
Scale is arbitrary. Make sure it’s applied in Blender and you should be able to set the scale wherever you export it.

Other than that, it’s a Unity support question.