Hi, I am making a small game for a college assignment in unity. I made a custom building model object and made a UV map to texture in gimp. After texturing the map in gimp and attaching the map to the model in unity, I noticed the image didn’t look so sharp even though the building model size hasn’t changed.
So I guess my question is, how do you export the UV layout to match the size of the model object (so no scaling has to take place)?
Thanks.