Exported fbx to unity with animation and riggify

So, as soon as I’ve created my character for game purpose in blender with animation.
For his eyes, mouth and eyelashes, driver and shape keys was used for it to move.
Character in blender

But, I encounter some problem…Which result like this in the unity…

If anyone likes to suggest what to do regarding on my problem. Thank you… T_T

Is it possible that you either have non-uniform scales going on inside Blender before you export, either in the rig or meshes?

I know allso that the FBX export can really mess everything up with the wrong settings. That happened to me, looked pretty crazy.

Allso, some things inside Blender do not export out, so maby you loose something in the export?

Just some ideas.