I am exporting a model to FBX. There are a few objects and a few materials in it. All data is packed into the model, including textures.
When exporting, I choose Path Mode > Copy, because I want to write all textures into image files, but only one of them is written.
What am I doing wrong?
Shaders are as simple as possible - only principled BSDF with image textures or base colors.
Maybe this is related to the fact that I’m using alpha version of Blender 3.0, but I also tried copying the objects into a new scene in Blender 2.92 stable version, and the issue persists.
I attach the model saved in v2.92.
Don’t mind weird looking meshes. I deleted most of them to make the file smaller.
These are my export settings:
Here you’ll find the Blend: