I also always select Objects as Object Groups and uncheck the Obj Objects…It makes a big difference in other software I use… same as exporting from other software…as if not checked in this way, can cause the blender import to fail.
Thank you all a bunch! @Josip_Kladaric’s method was the only one to work (thanks!). Problem is solved, and this doesn’t matter in the long term but it’s piqued my curiosity: since triangulation led to an uptick in the number of faces (naturally,) does that decrease performance as opposed to switching to a file type that supports n-gons?
I’ll likely open a different thread with that question, since it doesn’t look like a quick-answer one, but I’m testing my luck
Almost all viewers or render engines must convert to triangles in order to render the surface, they just don’t always require you to do so. So if there is any change in performance it will be a positive one.