i decided to separate a complex scene in blender into separate files and use the “Link” feature to add them together and then to export the whole scene into Unity game engine.
All works great except the fact that the objects in the scene are getting exported with the _Lib.001 suffix into the engine. In blender they seem to have proper names.
So, is there any way of getting the objects exported with their original names when objects are loaded from a linked .blend file !?