Exporting an Object as *.fbx with multiple UV channels for importing into 3DS Max

Hi I am new to Blender, I am trying to export an object with multiple UV channels so that I can import it into and use it in 3ds max. Please see the snap shot attached. When I import the fbx into 3ds max, I cannot see all the UV mappings in different channels which I can in Blender. Is there anything I can do to fix that?

Welcome :tada:

i’m not sure about the capability of FBX with multiple UV channels… at there seems to be som issues with tis if you search on the tne

For example only usign two ??

but then it also seems to be fine here:

Also i seems to be a bit weird how tu use mutliple UV’s in MAX attaching a UVW map modifier for every channel ??

thanks for the prompt reply and welcome. I tried deleting the other UV mapping thatI do not need and export to fbx then import to 3ds max again, but the remaining UV does not show up as shown in Blender when imported into 3ds max… I wonder why.