I have a mesh character rigged and textured for animation, and a walk cycle animation that I wish to export to a .3ds file. I want to see the animation in a program called IrrEdit which can load this file format and display it with texture and animation, by telling the app which frames to loop.
But only the first frame of the animation shows, and its suppost to be 20 frames long.I have been able to export this way before, but I have no ideal why its not working now. I have to find the solution to my exporting problem soon, because I am making art assets for a programmer who needs them for the game project hes doing with the Irrlicht graphics engine.
The game uses the engine to load and display .3ds files with animations, as well as .md2, .x, ect. I could really use some help with exporting animations to .3ds files.