When I export a armature as a glft, and then re-import it into blender it no longer consists of bones, just what I believe are ‘empties’, all in the correct bone positions and parented correctly.
Am I doing something wrong to cause this? When I export it along with a mesh it works fine.
(I realize this is an odd thing to want to do, really I want to export the armature into other software but it was not importing as bones, so I tried it in blender and got the same problem.)