I’m trying to export some blendshapes from blender into unity, without any luck.
I have allready some animations that are working on this model, but when i re-export with blendshapes, the model wont animate in unity any more.
It just shows me the first 2 frames in the animation import settings.
I’m exporting as a fbx to unity.
Before importing new model with blend shapes to Unity3D, clear scene and assets from the old model. I had the same situation with reimporting (overwriting) model with bones.
Or. Maybe you should check export settings.
We also used some blend shapes. But finally got rid of them and did the same animations with bones.
It seems Unity3D is very sensitive to such kind things…