I don’t know if this is the correct thread for this post but here goes.
I’ve done a fluid simulation in Blender now I want to export this to 3dsmax as mesh.
When I export the fluid as .OBJ I get random failed frames where some vertexes seem to pop tp the objects pivot point.
Even if I add modifier and exports the problem is the same.
When exporting the mesh as .fbx the problem changes which vertexes is affected and where they are dislocated to.
When I export the fluid as .ABC I get empty frames though the file size seems right.
I’m fairly new to blender and is hoping that this is only a newbie user fault.