Exporting fluids from Blender to Maya

Help. Can anyone explain how I export the fluids from blender into separate obj files so they can load and play in maya. When I go through the menus to create .obj - it creates a sequence of .obj’s but instead of the fluid I get the domain box.

What am I doing wrong.

I don’t know about exporting, but couldn’t you render it with blender (or yafaray) and then composite it with the maya counterparts?

edit: found this and this…don’t know if it helps, it’s a bit old. (look near the bottom of the second link)