Any suggestions? I also tried to make a heightmap/normal map, I dont know anymore what what is and also tried to make a metallic map whiich I dont know how to make
Okay, so I managed to get it to work, buut I dont know how to export the displacement map. There is an material output called displacement, which I would be guessing is like a height map, but I do not know how to export it as a height map
Blender’s “displacement” is named really bad. Because does other things and confuses people.
Displacement refers to actually deforming Your mesh.
What You do in Blender and want is Bump map.
Unity URP standard Lit Shader does not have bump map input (because its worse for performance and quality than normal maps):
What You can do is:
Convert that height map that You have to normal map. You can do it within Unity: