I need to export .fbx files so that they can be opened in Adobe Illustrator (.ai).
This is essentially flattening z-axis info into a 2D file. Blender will open the .fbx file (an export from TiltBrush), but when I export it to .ai, I get a “No Data” message.
Does anyone know why this does not work - or, if I’m not setting the file up correctly for export?
Thank you. Any help is greatly appreciated.
-j