I don’t really know what category this should official go under, but the purpose is to demo a game I or anyone else is making. The best way to demo or show off a game is to show the gameplay, but I’ve seen it mostly that people use on screen recorders which A: I don’t have and B: slows the gaming down anyways, so it advertises worse quality than it actually has.
What I want to do is record parts of the game I play through IPO animations (easy enough with record to IPO in the menu for game), and then export this animation as a movie clip. The thing is it will be a full render quality which over exaggerates the strength of the game, plus many special texture formats such as considering aplha within textures works differently in the normal rendering than it does in the game engine, which is what it is tailored to at the moment.
SO: Is there a way to set controls on the rendering so that it is exported at the game-like, realtime quality (which would further mean not considering more advanced, unsupported features in the game engine like the reflection settings and so forth)?