Hi,
You may have heard about Unreal Engine’s fairly new import functionality for particle hair systems via Alembic. I’m wondering if anybody so far has had success exporting a groom straight from Blender for use in UE?
Guide for Maya here: https://docs.unrealengine.com/en-US/Engine/HairRendering/XgenGuidelines/index.html
Specification for the groom format: https://docs.unrealengine.com/en-US/Engine/HairRendering/AlembicForGrooms/index.html