Hi,
I am not sure how to put this. I am new to blender. I am importing free models into blender and I want to export them as directx meshes (.X). I am loading them in c++ in my program. The thing is when i am exporting I want the mesh to start from (0,0,0) or atleast have centre at (0,0,0). The models which I export already have some translations and rotations and it is a difficult job to get them to the place I want in my program as I don’t have a reference point.I tried translating and rotating the meshes in blender but no matter what I can’t get it to work from origin. When I create my own simple mesh it works fine. Is there a way to do this? Maybe something like exporting normalized co-ords or something like that?
Thanks.