I’m trying to export a model from Blender (sans texture - just objects) into .OBJ, so that it can be opened by others (like for example in Maya)
But the objects are coming out as a single-object on the other side - other models I’ve seen (like from the blnder repository) don’t have this problem, even when I’ve sent them as tests. The objects are seperate in those. My objects are seperate before exporting.
Does anyone know what the settings, etc. should be for exporting a fairly reliable .obj from blender?
I’d really appreciate the help with this!