I don’t know if this is the right place to post but, I have a model made up of quads i am planing on using in an external game engine. When i export my mesh it converts the Quads into Tris. Is there a way of avoiding the conversion? I am using the .x & .b3d exports & i have 434 faces in blender & 748 faces when exported & there is still more work to be done on the model (arms & a head.)
Any help would be apreciated.