Hi,
when I try to export the deformed vertices of a mesh, it seems that the normals I get are normal per face, not smoothed along the mesh. (I set smooth and angle to 80°, though). It’s the export that fails.
animesh= mesh_obj.create_mesh(scene, True, 'RENDER')
for vert_counter in range(0, vert_count):
vecpos = animesh.vertices[vert_counter].co * mesh_obj.matrix_world.transpose() # ok
new_x=-vecpos[1]
new_y= vecpos[2] # swap y/z
new_z=-vecpos[0]
vecnor = animesh.vertices[vert_counter].normal * mesh_obj.matrix_world.transpose() # looks like per face normal
vecnor = unify_vec3(vecnor)