Exporting Object (BLENDER-3DS MAX)

hai,i want to ask…how to export an object from blender to 3ds max without any change to the object topology??thanks…

You can do this with several export formats:

or .3ds

make sure to uncheck “apply modifiers” if you don’t want the “subsurf” applied to the mesh.

BTW you should be posting this in the support section:)