I want to animate an airplane with more than one path and manual keyframed actions. So with the plane, for example, I want 2 fly-by animations of the plane that follow a path, and maybe more manual keyframed animations of the plane doing something else like a roll. I’m exporting the plane object as an fbx into Unity game engine. When I export as fbx it applies the path modifier so that in Unity my ‘Default Take’ is the plane following the path. The trouble is my other Actions or Animations do not exist as part of the object. How can I export an object with a couple path animations and some regular animations?