Hi, I am having an issue with exporting parented objects (eyes) to Unity. Those objects are parented to the armature of the body, and they move perfectly well as I intended in Blender. However, when I export them to Unity, they are no longer moving along with their parent (armature).
I tried to assign weight to the eyes after reading this post, but it didn’t help. Does anyone have a good idea of how I can solve this issue?