Exporting Parented Object to Unity

Hi, I am having an issue with exporting parented objects (eyes) to Unity. Those objects are parented to the armature of the body, and they move perfectly well as I intended in Blender. However, when I export them to Unity, they are no longer moving along with their parent (armature).

I tried to assign weight to the eyes after reading this post, but it didn’t help. Does anyone have a good idea of how I can solve this issue?

Screenshot 2025-03-12 at 3.04.31 PM



Turn on the Preserve Hierarchy checkbox on the imported Unity prefab

Thank you for the suggestion, but that didn’t work.