I am trying to get some .x to be loaded with directx, but I am having a problem exporting it out of blender. I can export the meshes like cubes and other stuff I have created, but the exporter doesn’t produce a viewable object(triangle) if I do the following:
- Ctl-X, to start from the begining
- A, select all
- X, delete all
- Space (insert circle with 3 points), because I wanted a basic triangle
This generates an error in the shell:
Mesh named Circle has no vertices. Problems may occur using the .x file… finished
And indeed problems occur as I can’t see any triangle. Also the triangle although having 3 vertices doesn’t seem to have a selectable face. So how do I get a simple triangle? Is this a bug or am I doing something wrong?