I am trying to get some .x to be loaded with directx, but I am having a problem exporting it out of blender. I can export the meshes like cubes and other stuff I have created, but the exporter doesn’t produce a viewable object(triangle) if I do the following:
Ctl-X, to start from the begining
A, select all
X, delete all
Space (insert circle with 3 points), because I wanted a basic triangle
Export
This generates an error in the shell:
Mesh named Circle has no vertices. Problems may occur using the .x file… finished
And indeed problems occur as I can’t see any triangle. Also the triangle although having 3 vertices doesn’t seem to have a selectable face. So how do I get a simple triangle? Is this a bug or am I doing something wrong?
Another thing I also need to know is where do I define the conversion between blender units and real world pixel. This would save me the scalling inside my game.
I would like to avoid he scale down of all pieces. I would like to ajust the blender unit to pixel ratio. Like 1 blender unit = 100 pixels or something like that. Or I will just have to move the camera out or zoom more in in blender.