I’d like to export some of the texures I have created using Blender for use (and alteration) in other programs, is there anyway to convert the procedural textures you create into an image format?
Thanks
Jonny
There is a Simple way since V1.4…
Go to the UV/Image Editor.
Under UV´s (Header Bar) is the Texture Baker Script.
Select it… Choose Name and Output Size, and your done.
I followed your guidlelines and what I got was a render where 2/3rds of the image was filled in, is there something I am missing? I couldn’t find anything in the Blender wiki on it.
I’m not familiar w/ BackBONE’s method (probably the right/best way). But if it’s giving you problems, try this:
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Apply the texture to a plane.
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Set up you camera directly above the plane.
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Do a hi-res orthographic render & save.
Hope this helps.
Yeah that’s great thanks:) I’ve done the same thing a hundred times with Terragen, and it never occured to me to do the same in Blender!