Exporting sketchup into blender, help please!

I have copied this from another thread and am reposting here, in the hopes this is the more appropriate place for it…

 	 		 		 		hello all, I am a noob and am looking for help. i came across blender as a way of rendering my 3d models from sketchup, and now look what's happened to me. 

i recently ran across a spanish web page that showed how to export collada 1.4 files out of sketchup (.kmz to .zip to .dae, if you are familiar with this site), and it works as promised. my only problem is that when i go to render, i get very jaggy lo-rez renders. does anyone know how to fix this or are my settings wrong? if i try to export a .3ds into blender, i have no problems except i can see all my edges from sketchup, which I somehow cannot figure out how to fix. i think i prefer the .3ds method better, but then i wouldn’t be able to figure out how to apply sketchup textures and materials.

so several questions, actually:

  1. is .3ds the best way to do this, or is export a .kmz file better?
  2. how do i render in higher rez?
  3. how to i apply materials and textures from other sources?

any help is greatly appreciated. i think i am learning blender fairly quickly with all the tuts out there, but i still need some help. i will try and post some pictures of the problems i am having in subsequent posts.

thanks all
mike

My first thot is that the “jaggies” you’re seeing is due to the low resolution on the textures that come over from sketchup via collada. I’m not certain, without screenshots… if this is so, you’ll need to find higher-quality textures to use.

As to texturing/UV mapping your meshes yourself, the wiki should be able to fill you in adequately. Same goes for tweaking your render settings (tho I doubt that’s your primary problem.)

Also, if you’re doing archi viz, swing over to Indigo and give it a whirl. There’s an export script in the forum for sketchup. You’ll love the quality you get (but hate the time it takes to get it.)