Exporting the correct bone data

Hello, this is cross poseted from stackoverflow.com hopefully someone could answer it here?


I have searched this forum a few times but have not been able to find a good explanation of how to get a bind pose matrix from blender’s data. Is bone.matrix_local the rotation part? Is bone.tail() - bone.head() the translation part? (I am using blender 2.56.3)

Lot of luck! I’ve been trying to get that info plus the bone location for some time no but have not gotten a lot of help on this forum and I’m using Blender 2.45.