My game studio is using Blender for 3D modeling, texturing and animation. The problem we have is that our game engine only accepts COLLADA (.dae) files for everything 3D related, and we weren’t able to export a Blender scene with several animations attached without losing all animations. The only thing that was exported was the mesh.
We have to export characters with several animations (walk, run, idle, jump, and combat animations) to COLLADA.
Does anyone know of a solution for this?