Exporting to DirectX(.x)... with UV maps?

Hello again Elysiun,
Long time no see! Anyway… I have a big problem involving Blender Exports. I have no idea how to export models with their materials. I tried exporting an object as a .X file but as soon as it’s loaded into a program or imported into another Blender file… the material’s gone.

What am I doing wrong?

Any help would be appreciated.

the .x exporter only exports uv mapped textures, not the actual blender material

I see… well… the mesh I tried to export was UV mapped (for good measure) but to no avail. I still could not have the textures export.