So I previously was using blender 2.59, and when I exported UV maps, I got nice little png files, about 50kb, easy to deal with, etc.
I’ve upgraded blender on one of my two computers to 2.62 and when I export UV maps I noticed the file size is not the same, in fact they are more like 4 MB, which is not terrible, but I don’t texture everything, I email off some of the things I’m working on, and email tends to have a limit on how much you can send.
If I take the same blender file and export the uv map from my laptop running Blender 2.59 and I still get a tiny file.
The size settings on the uv export are set to 1024 x1024 on both computers.
The other thing I’m noticing is my uv maps used to have transparency, however they don’t, even exporting from the old 2.59 version I was using. Not a huge deal just wondering what changed that.
Anyone know why the png file would be exporting so huge?