I need to export an object I’ve made to Second Life as a UV map of the coordinates, but I can’t figure out how to. This tutorial loses me after opening the UV editor: http://amandalevitsky.googlepages.com/sculptedprims
She has a grid of lines when she opens it, but I don’t, and can’t figure out where they come from. Does anyone know where I could find help for new-to-Blender users?
Both times I’ve tried to follow the instructions, I end up applying the textures to my object, rather than the UV map.