I am considering selling my models on a site like turbosquid.com and I wanted to know several things. First of all I’m obviously not going to publish my files ONLY in .blend format because then only blender users (ie usually people who don’t have money to throw around and buy big software like max and maya) would be able to buy them. I have heard that OBJ is like the native format for 3d stuff and that 3ds is popular too (being for 3ds max).
What features of my blender model, textures, materials, rigging etc. carry over in the obj and 3ds? I’ve heard the UV unwrapment does, which is great.
What about when I do an ‘orco’ texture on a mesh, will that apply the same in 3ds max? Will the info be included in a .obj file?
Edges set to sharp, will they appear sharp in a different program?
Will rigs stay the same? As in, IK solvers and such.
I assume procedural textures, like clouds and wood will not be in other programs.
If anyone knows of a list of those which do or don’t apply it would be greatly greatly appreciated! Thanks so much for any help!