Hi everyone, hopefully someone can save me from tearing my hair out.
I’m just trying to export a DirectX .x file. I’ve read everything, tried everything for 5 straight days, and I think there has to be something I’m missing, probably something simple.
Here’s the .blend file: http://www.rick-strom.com/temp/SpaceStationZero2.blend
I had it exporting without animation (which was better than nothing), but then I upgraded to 2.40a and now it won’t export at all (complaining that armature has no 'Get Bones" or something).
What I need is a mesh in two parts - a cylinder with a middle section that rotates. I created an armature, attached it to the middle part, and did the animation. Inside Blender, it runs perfectly. But when the export did load in the DirectX mesh viewer, it didn’t have the animation. I tried loading it in the toymaker.info meshviewer, which saw the animation and the bone, but didn’t run it for some reason.
Am I maybe going about this – procedurally – all wrong?
Thanks for any help anyone can give.