Is it possible to take access properties from another object in the expression controller and/or set global properties without necessarily setting up python scripts? I have an enemy and it needs to be able to “tell” if the player is attacking it or not when it collides with the player.
dalb003 (dalb003) #1
Mico27 (Mico27) #2
here’s a blend that I think it might help:
dalb003 (dalb003) #3
thanks! that really helps