Expression Controller Properties

(dalb003) #1

Is it possible to take access properties from another object in the expression controller and/or set global properties without necessarily setting up python scripts? I have an enemy and it needs to be able to “tell” if the player is attacking it or not when it collides with the player.

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(Mico27) #2

here’s a blend that I think it might help:
http://www.savefile.com/files/1058460

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(dalb003) #3

thanks! that really helps

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