Exr displacement textures show as black

I’m trying to load some exr files to use as vertex displacements that were created in mudbox into blender but they always show as black. Not sure what I need to do to get them to work in blender.

Too little info. Please make the effort when writing a support questions so we don’t have to go backwards and forwards trying to eeek out of you all the important info.

What no example .blend file supplied with your post (mandatory for support questions)
What are you doing with the texture
What renderer are you using
What materials/lighting are you using
If you are using the displace modifier what are its settings
Have you UV unwrapped the object, if so are you using these UVs as the texture coordinates
All of this vital information and more is missing from your question

disregard this post