talion wrote:
Yes… this question keeps popping up over and over put another null bone near the elbow and set a track to constraint on the upperarm bone that makes it point to the elbow null.
During testing of the above instructions, in sideview I moved the wrist IK and bent the elbow so that the arm formed a right angle. I then selected then newly placed elbow null and tried a grab & move (G) – nothing. I tried a rotation (R) on the null – nothing. R on the upper arm rotated the upArm but broke it away from the lower arm.
I don’t want to have to use keyframe animation for this project but I need to be able to control the arm bones completely. Example: Form a right angle with your elbow – you can move your upper arm so that your elbow is a variable distance from your body. I need to be able to do this.
Can someone help explain this to me so I can find what part I’m obviously not learning about Blender? Is this something basic that I have to progress beyond before doing anything substantial?
N00b at heart,
Bob[/i]
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