First of all apologies if this is not the correct forum but I thought it was the one which was most fitting for my issue.
I have a model which I am trying to use in the Source engine and I’m following this guide provided from Valve: https://developer.valvesoftware.com/wiki/Modeling_props_with_Blender
The model I am trying to use is a prop that has no animation and will be used in the level environment. I have a 3DS file which I’ve loaded with Blender but I have no TGA files, the model is using a material which you can see in the following screenshot: http://i.imgur.com/b583D8p.png
I can create an SMD file using the tool described in the guide from Valve but I do not have a TGA file for the material used (which isn’t the same as a texture? Am I right in thinking that?). I do not know how to extract the material for this model so that I can use it elsewhere.
I’ve looked into unwrapping the model but I’m not sure if this is correct since the examples I’ve seen are different to my model and are normally created in Blender initially. I’d appreciate some guidance on how I can extract this TGA file since I’m having some difficulty at the moment.
Thanks in advance for any help.