EXTREMELY bad timing for this to come up!

I baked a fluid sim on one computer, it plays fine. I move it to another computer, it doesn’t animate, just sits on frame 1. I’ve chosen the correct directory for all the fluid data.

This is EXTREMELY bad for me as I’m quickly coming up on a deadline! :spin:

EDIT: Both are blender 249.2

when you bake your fluid it creates a folder for all the frames
and i think it has to be indicated in the folder ofr frame but not certain about it

you may have to re bake again on your new computer

unless you find teh way to change the folder in fluid sim panel

let us know

hope it helps

I can’t rebake on my other computer, that’s the whole point. I baked on the one that COULD at such a high resolution, then I moved it over to the crappier one I use for rendering (Ironically the 64 bit on is a duo core laptop, and the 32 bit one is a quad core desktop).

It loads the first frame, but doesn’t load the others, even if I load the scene with the frame set to some other frame.

EDIT: I moved ALL the files over to my other computer, and I set the directory to the right path.

This is a bug that has come up before and apparently the right set of eyes haven’t seen it; or it’s been forgotten about.

The work around goes something like this:

  • set your frame slider to the LAST frame of your fluid animation,

  • edit the text in the domain field to some incorrect entry; for instance if your fluid animation is at C:\fluid est_ enter C:\fluid es_ ,

  • you should see your fluid animation change to the cube,

  • now re-enter the directory path to the right text, ie. ‘C:\fluid est_’

  • you should now see the last frame of your fluid animation and if you scrub the timeline it should read in everything properly.
    HTH

A couple links for anyone interested (also contains another workaround):

http://blenderartists.org/forum/showthread.php?t=154503

http://blenderartists.org/forum/showthread.php?t=143444

DUDE! That worked perfectly!!! :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:

I can’t thank you enough! So here’s some more smileys: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:

On a slightly related note: MAN SSDs are great for playing back fluid sims. On the computer I baked it on, I have a 256GB Solid State Drive, and it is FAST at baking and relatively fast at playback. I’m watching the animation on my computer with the old skool style hard drives… it is very slow…