extremely basic noob cloth question

Why is it not colliding with the cube?
Thanks in advance!


cloth.blend (694 KB)

Outside of BGE, physics in blender are different effects corresponding to different simulations and different caches.
And the latest physic simulation type added to blender are rigid bodies.
So, rigid bodies are only colliding with other rigid bodies.

Cloth simulation is an older simulation like softbodies simulation and particles. And there is one cache per object using such modifier.
So, basically, it means that you have one simulation per object having such modifier.
And for these kind of simulation, colliders are defined by their use of a collision modifier.

Remove rigid body effect of the cube and add a collision modifier to it instead.

that worked! Thanks so much for taking your time to answer :slight_smile: