ExtremeUV now compatibility tested with Blender.
ExtremeUV is an application for blending vertex color with decaling using a model specific unwrapping scheme.
http://www.ggaliens.com/temp/BLENDER2.JPG
see
www.ggaliens.com for details.
ExtremeUV now compatibility tested with Blender.
ExtremeUV is an application for blending vertex color with decaling using a model specific unwrapping scheme.
http://www.ggaliens.com/temp/BLENDER2.JPG
see
www.ggaliens.com for details.
Cool image! Was it done onn Blender?
Your web site makes no mention of Blender only Wings and Nendo. I am assuming it hasn’t been updated yet?
It was made in Blender (the render).
I’m very pleased that I can get my vertex color and texture blended together and imported into Blender. Now I can think about doing more animations with Blender.
I don’t mention Blender on my site because Blender is not a required part of ExtremeUVs workflow. But you maybe be right. Perhaps I need to mention the compatibility.