hmm interesting snap to face centered doesn’t work, but snap to edges centered… so you may produce a temporary edges at the 3D cursor, snap one face to this edge… ans so on…
Afaik there is no way to do so, even if this would work it would distort the thickness when it rotates the face to align the target.
Easiest would be the bool tool addon.
@Okidoki If you use the local gizmo (instead of the default global) and select the lower edge, you can move that edge towards the object to which you want it snapped. I’ve had luck with snapping “edge” to “active object” in this fashion, 4 edges, 4 moves, moving the lower edges with one axis of the local gizmo. No rotations to clean up afterwards.
@Jeric_Synergy, I would say the boolean modifier is more like the perfect chop saw.
Oh, making a new Transform Orientation for the target face and then snapping the edges of the unrotated face to the target face Z-orientation works pretty well… Of course the new beam does shear a bit so it’s not perfect but nice…
Select and subdivide the inside vertical lines of each column. Inset a new face on each, then size and position them where you want the diagonal brace to be. Then just bridge the two faces.
This is a valid approach for this simple sample object w/only 4 points. But what if it were a cylinder w/32 points?
An approach that snapped AND ALIGNED would be preferred, although come to think of it, and extrusion (to maintain dimensions) that snapped and aligned would be the best case.
extrude once, and add all of the newly created vertices to a new group (ctrl-g)
add a shrinkwrap modifier with
target: the beam you want to align to
wrap method: project, and choose the axis in whose direction you were extruding:
vertex group: the group we just created
That works, but is very confusing: this is not the behaviour I expect from a Union operation, as portions of the cutting geometry are removed, which seems not very “Union”-y.