# Extrude Individual and then Scale Locally?

**URL:** <https://blenderartists.org/t/extrude-individual-and-then-scale-locally/560155>\
**Category:** Modeling\
**Created:** [December 22, 2012, 1:03am UTC](https://blenderartists.org/t/extrude-individual-and-then-scale-locally/560155 "2012-12-22T01:03:33Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![kenmore](https://blenderartists.org/user_avatar/blenderartists.org/kenmore/32/12808_2.png) [@kenmore](https://blenderartists.org/u/kenmore)\
**Post date:** [December 22, 2012, 1:03am UTC](https://blenderartists.org/t/extrude-individual-and-then-scale-locally/560155/1 "2012-12-22T01:03:33Z")

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Okay, so let’s say I have a cube. I can select 1 face, E to extrude, Right Click to escape, S to scale, and I get a nice Inset with a clean flat side of the cube still.

But what if I want to select _every_ face of the cube, choose Extrude Individual from the toolbox, and _then_ try to scale them all…: they shrink inward. That’s not what I want. I want something like “Scale Individual”. Does that exist?

Thanks.

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**Author:** ![rrtk](https://blenderartists.org/user_avatar/blenderartists.org/rrtk/32/568008_2.png) [@rrtk](https://blenderartists.org/u/rrtk)\
**Post date:** [December 22, 2012, 2:57am UTC](https://blenderartists.org/t/extrude-individual-and-then-scale-locally/560155/2 "2012-12-22T02:57:56Z")

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I dont think there is a straight way to do that. You can always select all faces extrude individual then Inset faces (I) and remove doubles at the end.
